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Fluid simulation for computer graphics PDF

220 Pages·2008·1.381 MB·English
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by Robert Bridson| 2008| 220 pages| 1.381| English

About Fluid simulation for computer graphics

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Detailed Information

Author:Robert Bridson
Publication Year:2008
ISBN:9781568813264
Pages:220
Language:English
File Size:1.381
Format:PDF
Price:FREE
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